I am passionate about games and want to create inventive and indulging gaming experiences.
I have over 2 years of professional game development experience using Unity for PC, Android and iOS. I have built and maintained multiple Android and iOS games which include interactive story-based games, puzzle games and driving simulators
Recently, I worked on a networked multiplayer third person shooter game, Cielo, in Unity as a Capstone project for the final semester of Game Developement Advanced Programming course at Sheridan College. I was responsible for systems, networking and tools.
Skills: Gameplay Programming, Data Structures & Algorithms, AI, Tools, Systems, UI
Programming Languages: C++, C#, Java
Software Experience: Unreal Engine, Unity, Visual Studio, Android Studio
Networking: Winsock, TCP/IP, UDP, Photon PUN 2, Photon Bolt
Version Control: Perforce, Git (using Github, GitLa and BitBucket), SVN
Miscellaneous: Jira, MantisHub Bug Tracker, familiarity with Maya, Blender and Photoshop
• Dead by Daylight
• Worked within a great team of six to create a networked multiplayer third person shooter game as a Capstone project
for the final semester of Game Development Advanced Programming Course at Sheridan College.
• Learned and familiarized with Photon Bolt library to implemented multiplayer and create networking solution for
Cielo in less than 12 weeks.
• Developed modular systems for the game such as camera rig, weapons rig, spawning system, level manager, etc. in such a manner that prototyping becomes easier
and constantly changing feedback could be implemented without significant delay.
• Created tools to save time for the level designers while creating levels.
• Led all aspects of programming and maintained multiple interactive story games for Android & iOS with
over 10 million downloads and featured by Google.
• Maintained and optimized 4x4 driving simulator games for Android and iOS to improve user experience.
• Created tools for importing stories written by writers in spread sheets to Unity for designers which
resulted in decreasing the development and release cycle for new content by half.
• Implemented translations to provide multilingual support for over 10 languages, including Chinese,
Japanese, Russian and Arabic which helped increased downloads by a few millions.
• Worked with Amazon Polly text-to-speech service for streaming dialogs in the story-based games.
• Used third party SDKs like Admob, IronSource, Firebase for monetization, data collection & analysis.
• Developed Poly Blocks 3D (unpublished), a 3D take on the popular Testris game using Unity 3D for Android.
• Performed QA for Balloon Archer working closely with the developers till the release.
• Scored an overall 3.87/4.0 CGPA.
• Learning various aspects of game development such as gameplay programming, tools development, character control, graphics and artificial intelligence using C# and C++.
• Understanding technical documentation for games.
• Working in teams with other programmers, designers and artists to create games.
• Learned relevant methodologies to develop secure program code.
• Specialized in Java and Android programming.
• Practiced database design and network communications for web and mobile applications.
• Learned to develop and implement marketing plans and strategies in diverse environments.
• Studied various financial & trade documents and ways to streamline commerce.
• MVC architecture for application development.
• Web application development.
• 2D and 3D animation concepts, principles & their theoretical constructs and their implementation.
• Specialized in 3D hard surface or inorganic modelling and dynamics.
387, Grindstone Trail, Oakville, ON
+1 437-249-1447
prashatgajre@gmail.com