About me

Prashat Gajre About Me Avatar 512px
Prashat Gajre

Game Programmer

I am passionate about games and want to create inventive and indulging gaming experiences.

I have over 2 years of professional game development experience using Unity for PC, Android and iOS. I have built and maintained multiple Android and iOS games which include interactive story-based games, puzzle games and driving simulators

Recently, I worked on a networked multiplayer third person shooter game, Cielo, in Unity as a Capstone project for the final semester of Game Developement Advanced Programming course at Sheridan College. I was responsible for systems, networking and tools.

Portfolio

  • Cielo Prashat_Gajre_Portfolio_thumb_Cielo.jpg
  • Decisions Prashat_Gajre_Portfolio_thumb_Decisions.jpg
  • Friends Forever Prashat_Gajre_Portfolio_thumb_FriendsForever.jpg
  • Dress Up Fashion Design Studio Prashat_Gajre_Portfolio_thumb_InternationalFashionStylist.jpg
  • Car Simulator Extreme 2019 Prashat_Gajre_Portfolio_thumb_ExtremeCarSports.jpg
  • Ultimate Bus Driver Prashat_Gajre_Portfolio_thumb_UltimateBusDriver.jpg
  • Super High School Bus Driver Prashat_Gajre_Portfolio_thumb_HighSchoolBusDriver.jpg
  • Scene Utility Tools Prashat_Gajre_Portfolio_thumb_SceneUtilityTools.jpg
  • Game Engine C++ Prashat_Gajre_Portfolio_thumb_GameEngine.jpg
  • Mini-Capstone Project Prashat_Gajre_Portfolio_thumb_Mini-Capstone.jpg
  • Rough Waters Prashat_Gajre_Portfolio_thumb_RoughWaters.jpg
  • Friends Forever Indian Stories Prashat_Gajre_Portfolio_thumb_FriendsForeverIndianStories.jpg
  • Blackout Prashat_Gajre_Portfolio_thumb_Blackout.jpg
  • OpenGL Project Prashat_Gajre_Portfolio_thumb_OpenGL.jpg

Skills & Expertise

Skills: Gameplay Programming, Data Structures & Algorithms, AI, Tools, Systems, UI

Programming Languages: C++, C#, Java

Software Experience: Unreal Engine, Unity, Visual Studio, Android Studio

Networking: Winsock, TCP/IP, UDP, Photon PUN 2, Photon Bolt

Version Control: Perforce, Git (using Github, GitLa and BitBucket), SVN

Miscellaneous: Jira, MantisHub Bug Tracker, familiarity with Maya, Blender and Photoshop

Work Experience

November, 2020
Current

Behaviour Interactive Inc., Montreal, Quebec

UI Programmer

• Dead by Daylight

May, 2020
August, 2020

Double Spice Games, Oakville, Ontario

Generalist Programmer (Systems, Networking, Tools)

• Worked within a great team of six to create a networked multiplayer third person shooter game as a Capstone project for the final semester of Game Development Advanced Programming Course at Sheridan College.
• Learned and familiarized with Photon Bolt library to implemented multiplayer and create networking solution for Cielo in less than 12 weeks.
• Developed modular systems for the game such as camera rig, weapons rig, spawning system, level manager, etc. in such a manner that prototyping becomes easier and constantly changing feedback could be implemented without significant delay.
• Created tools to save time for the level designers while creating levels.

September, 2017
July, 2019

Games2Win India Pvt. Ltd., Mumbai, Maharashtra

Unity Game Developer

• Led all aspects of programming and maintained multiple interactive story games for Android & iOS with over 10 million downloads and featured by Google.
• Maintained and optimized 4x4 driving simulator games for Android and iOS to improve user experience.
• Created tools for importing stories written by writers in spread sheets to Unity for designers which resulted in decreasing the development and release cycle for new content by half.
• Implemented translations to provide multilingual support for over 10 languages, including Chinese, Japanese, Russian and Arabic which helped increased downloads by a few millions.
• Worked with Amazon Polly text-to-speech service for streaming dialogs in the story-based games.
• Used third party SDKs like Admob, IronSource, Firebase for monetization, data collection & analysis.

December, 2015
August, 2016

Bopatech Solutions Pvt. Ltd., Navi Mumbai, Maharashtra

Software Engineer

• Developed Poly Blocks 3D (unpublished), a 3D take on the popular Testris game using Unity 3D for Android.
• Performed QA for Balloon Archer working closely with the developers till the release.

Education

September, 2019
August, 2020

Game Development Advanced Programming Post Graduate Certificate

Sheridan College, Oakville, ON

• Scored an overall 3.87/4.0 CGPA.
• Learning various aspects of game development such as gameplay programming, tools development, character control, graphics and artificial intelligence using C# and C++.
• Understanding technical documentation for games.
• Working in teams with other programmers, designers and artists to create games.

September, 2013
April, 2016

Master of Computer Applications

LDRP Institute of Technology and Research, Gandhinagar, Gujarat

• Learned relevant methodologies to develop secure program code.
• Specialized in Java and Android programming.
• Practiced database design and network communications for web and mobile applications.

September, 2009
August, 2013

Bachelor of Business Administration

International Institute of Foreign Trade & Research, Indore, MP

• Learned to develop and implement marketing plans and strategies in diverse environments.
• Studied various financial & trade documents and ways to streamline commerce.

Other Certifications

September, 2011
December, 2011

Certification course in C# .NET and ASP .NET

Universal Informatics, Indore, MP

• MVC architecture for application development.
• Web application development.

September, 2009
August, 2010

Advanced Diploma in Digital Arts and Animation

Toonz Animation Academy, Indore, MP

• 2D and 3D animation concepts, principles & their theoretical constructs and their implementation.
• Specialized in 3D hard surface or inorganic modelling and dynamics.

Get In Touch

Prashat Gajre


387, Grindstone Trail, Oakville, ON

+1 437-249-1447

prashatgajre@gmail.com